Loom Forge Studios

Independent Studio

Loom Forge Studios

A World That Never Stops Growing.

An independent studio building games, servers, robots and the tools to make them — one world, always growing.

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What we are building

Four projects, one world

Every project is another layer of the same growing world — written from first principle, in-house, end to end.

01

Robotics

In development

Machines that see, hear and reason — entirely offline.

A fleet of robots built around local LLMs: no cloud, no accounts, no eavesdropping.

Barty Flagship

A head, torso and arms unit — the full-capability platform every other unit is a subset of.

Alnita

The culmination — a full humanoid where the other robot lines merge.

Diu

A head-only unit: perception, voice and presence without a body.

Ronny / R-Swarm

An aerial unit that carries no model of its own — it flies a signed mission and reports back.

Lugh / L-Swarm

A multi-legged walking unit with no head or arms, built to range out and collect samples..

Picky

A stationary gantry that lifts tiny components out of trays with a vacuum nozzle and places them on a circuit board, down to 0402 parts.

Sentry

Deferred by design..

Heart & Wings

The two companion applications.

02

Dust MC

Early — foundations built

A Minecraft server, written from scratch in Rust.

A Java Edition server where Rust owns the world: multi-version protocol from the first commit, plugins through an embedded JVM, and seed-for-seed parity tested against vanilla.

03

Return of the Runes

In development — pre-alpha

An intent-driven rune-magic crafting MMO.

Describe what you want to make; the runes answer. A finite, hand-named rune set sitting on a scoring system that has no upper bound.

04

Projected Interactive Display

Concept — design only

Any wall. Any desk. A touchscreen.

An ultra-short-throw projector and a depth camera turn a bare surface into a touch surface — with no panel, and no shadow across what you are touching.

The studio

One world, built from first principle

Loom Forge Studios is a one-world studio: every project — game, server, robot or display — is another layer of the same growing world.

We write our own engines, design our own machines, and take everything from first principle to working prototype.

More about the studio

4Active projects
100%In-house tooling
0Clouds

Build with us.

Everything we build in the open lives on GitHub. Come and look around.

View the code on GitHub